Friday, March 11, 2011

Dave, European Man by dmk76

You can download 3DStudio MAX ver.9 (*.max) files of Dave, European Man 3D model from www.exchange3d.com. Direct link to the 3D model: Exchange3D media store More details: Dave is a realistic model of male that has been originally modeled in 3ds max 9 and now is ready for animation. Clear edge loops based mesh with reasonable polygon count and normals bump maps contributing to the level of detail of both body and clothes. Separate maps set for head (4096x4096px) and for body (6144x6144px) that you might need to reduce to render. To make the renders I actually used 60% of original textures size max. Dave is originally bald and has two types of hair to wear – two polygonal hairs with opacity maps and native 3ds max hair grown from the low poly object linked to the head. Eyebrows are painted but also have hair to look even more realistic. Previews were rendered with 3ds max's scanline renderer , three spots and a skylight. No third party plugins or renders used in the scene. No post work on the images, only captions were added. Model is symmetrical. Units = cm. Dave's hight is 180 cm. Rigged with 'skin' modifier with all the clothes. Objects in the scene are logically subdivided into layers, so it is good idea to use layer manager. Character studio biped with additional bones is being used. Two twists for upper arm, forearm, thigh and calf. Funny automatic real time erection. Object 'body': 5615 polys and 5658 verts (5613 quads and 2 tris - 0,04%) All objects: 27435 polys (27275 quads and 160 tris - 0.59%).. The model preview:

1 comment:

  1. Can you tell me how I can reach DMK76 ?

    Email me at davekellum@msn.com or call Skype dave.kellum phone: 1-575-914-8367

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